Schedule
Week 1.
- Block out ( Gun, Bullet, Table) - Completed
Week 2 Revised
- High Poly Gun,( Moved High poly Bullet, Table, and UV to week 3) - Completed
Week 3. Revised
- Baking and UV ( Low Poly) (High Poly Bullet) - Completed
Week 4. Revised
- Texturing (Bullet, Gun) Lighting, Rendering
Assets List
- Gun
- Bullet
- Table ( Maybe)
- Removeable magazine
This week I was able to push the gun and bullet to High poly, UV, and Baking. Everything has a pipeline set up so iteration can be made for quick and easy improvement. For next week I will be texturing the gun and bullet for final presentation as well as tweaking lighting and rendering.
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