Thursday, April 27, 2023

Mod 4 _ Part 04 ( Environment)

 Week 1 - Block out and Level Layout  ( May 10th ) _Completed.

Week 2 -  Game Ready / Mid poly and UV  (May 17th ) _ Completed

Week 3 -  Texture, Material, Decal creation   (May 24th)_Completed

Week 4 -  Vertex Painting, Lighting , Render, Decal, Tile Material  Completed

This week I finished up the floor materials added in grunge decals, lighting. 





Monday, April 24, 2023

Mod 4 _ Part 03 ( Environment)

This week I pushed most of the props into texturing and materials with a new setup in Unreal. Added the roof and roof trim. Need to still do the carpet material and place grunge decals along the walls 


Week 1 - Block out and Level Layout  ( May 10th ) _Completed.

Week 2 -  Game Ready / Mid poly and UV  (May 17th ) _ Completed

Week 3 -  Texture, Material, Decal creation   (May 24th)_Almost done

Week 4 -  Vertex Painting, Lighting , Render, Decal, Carpet Material  ( May 27th)





Saturday, April 22, 2023

Monday, April 17, 2023

Mod 4 _ Part 02 ( Environment)

 This week all the parts got into Zbrush for damaged edges, Reworked the chair design. I'm learning the amount of planning and amount of work that goes in to taking so many parts thru the pipeline all at once. I'm more understanding the need for the cheaper and easier methods for Environment art 


Week 1 - Block out and Level Layout  ( May 10th ) _Completed.

Week 2 -  Game Ready / Mid poly and UV  (May 17th ) _ This turn in.

Week 3 -  Texture, Material, Decal creation   (May 24th)

Week 4 -  Vertex Painting, Lighting , Render  ( May 27th)











Monday, April 10, 2023

Mod 4 _ Part 01 ( Environment)

 This the High Poly Block Out of the Hotel Hallway. Current status of the environment is a high poly block of the chair, door, handle, light, table and wall trims. Moving forward with materials for wall and floor and high poly sculpt for tables. chair, doors, handles, light fixtures. 


Week 1 - Block out and Level Layout  ( May 10th )

Week 2 -  Game Ready / Mid poly and UV  (May 17th )

Week 3 -  Texture, Material, Decal creation   (May 24th)

Week 4 -  Vertex Painting, Lighting , Render  ( May 27th)


Assets List 

1. Wall 
2. Roof ( Tile ) 
3.Floor ( Carpet, Tile) 
4. Door ( Handle + lock)
5. Small Table 
6. Chair 
7. Light Fixture ( Roof or Wall)
8. Wall Trim 
9. Door Trim 
10. Picture Frame

Materials 
1. Carpet ( Clean & Dirty)
2. Wall (Clean & Dirty)

UE5 Renders



 
Maya Renders









Thursday, April 6, 2023

Mod 4 _ pureRef Board

 


This Reference Board for the starting area of the hotel with the Hotel Hallway. 

 
Week 1 - Block out and Level Layout  ( May 10th ) 

Week 2 -  Game Ready / Mid poly and UV  (May 17th )

Week 3 -  Texture, Material, Decal creation   (May 24th)

Week 4 -  Vertex Painting, Lighting , Render  ( May 27th)


Assets List 

1. Wall 
2. Roof ( Tile ) 
3.Floor ( Carpet, Tile) 
4. Door ( Handle + lock)
5. Small Table 
6. Chair 
7. Light Fixture ( Roof or Wall)
8. Wall Trim 
9. Door Trim 
10. Picture Frame

Materials 
1. Carpet ( Clean & Dirty)
2. Wall (Clean & Dirty)

Monday, April 3, 2023

Environmental Art Techniques Part 04

 This the props made in scene and out of scene render for the last turn in for the group 3D project.