Week 1 - Block out and Level Layout ( May 10th ) _Completed.
Week 2 - Game Ready / Mid poly and UV (May 17th ) _ Completed
Week 1 - Block out and Level Layout ( May 10th ) _Completed.
Week 2 - Game Ready / Mid poly and UV (May 17th ) _ Completed
This week I pushed most of the props into texturing and materials with a new setup in Unreal. Added the roof and roof trim. Need to still do the carpet material and place grunge decals along the walls
Week 1 - Block out and Level Layout ( May 10th ) _Completed.
Week 2 - Game Ready / Mid poly and UV (May 17th ) _ Completed
This week all the parts got into Zbrush for damaged edges, Reworked the chair design. I'm learning the amount of planning and amount of work that goes in to taking so many parts thru the pipeline all at once. I'm more understanding the need for the cheaper and easier methods for Environment art
Week 1 - Block out and Level Layout ( May 10th ) _Completed.
Week 2 - Game Ready / Mid poly and UV (May 17th ) _ This turn in.
This the High Poly Block Out of the Hotel Hallway. Current status of the environment is a high poly block of the chair, door, handle, light, table and wall trims. Moving forward with materials for wall and floor and high poly sculpt for tables. chair, doors, handles, light fixtures.
Week 1 - Block out and Level Layout ( May 10th )
Week 2 - Game Ready / Mid poly and UV (May 17th )
Week 2 - Game Ready / Mid poly and UV (May 17th )