Thursday, December 8, 2022

Complex Model Final

 This a collection of renders of the cannon I created. The model of the cannon is the Pak 40 75mm anti-tank gun. The pipeline for this model used the high - low poly workflow baking on maps. I sculpted on high poly details and alpha details in Zbrush. Adding on dirt, color, normal, and alpha details in substance painter.


Low poly / Game ready mesh - Poly Count 36k 




Sculpted models in Zbrush 





Substance Texture Maps 


Unreal Renders with Textures 






Week 16 Complex Model

 This week for the cannon project we were asked to add something special to the cannon. I created a smoke particle system to try and simulate the smoke created when firing a this cannon. When the player enters the collision boxes around the cannon two different particle emitters activate. One emits a smoke that starts out red and changes to white over time. The smoke also have velocity added to push it away from the cannon barrel at a fast pace. The other emitter creates a large amount of smoke that move backwards away from the cannon at a slower pace. The blueprints for this is very simple just activating and deactivating the systems on player overlaps and end overlaps. 





Monday, December 5, 2022

Week 15 Complex Model

 This week I wanted to go back to the texture and add some more depth and height to the texture. I went back and attempted to add some rust to the model to remove some of the smooth look to it. I also added some more alpha and normal details. I added some more images that line up with WW2 German military logo's. As well I wanted to re bake a few maps to try and get some better results. For the environment in designer I created a concrete and brick material to expand my ability and get started in substance designer. 





 



Thursday, December 1, 2022

VR_Final_Pass (Environment Pass)

 This pass of the environment I added a lamp and roof to the level. I also updated the textures on the assets I added last push. I wanted to create a spooky vibe and felt like I was able to come close to that.