Thursday, December 8, 2022

Week 16 Complex Model

 This week for the cannon project we were asked to add something special to the cannon. I created a smoke particle system to try and simulate the smoke created when firing a this cannon. When the player enters the collision boxes around the cannon two different particle emitters activate. One emits a smoke that starts out red and changes to white over time. The smoke also have velocity added to push it away from the cannon barrel at a fast pace. The other emitter creates a large amount of smoke that move backwards away from the cannon at a slower pace. The blueprints for this is very simple just activating and deactivating the systems on player overlaps and end overlaps. 





No comments:

Post a Comment