This week I pushed the other proxy objects to high poly. As well I UV'd all assets.
Gate Face UV
Gate Back UV
Temple UV
Wall UV
This week I pushed the other proxy objects to high poly. As well I UV'd all assets.
This week for the group larger Environment project we are at block out - ready to sculpt stage. I made a Wall that can be tillable for the environment. These renders are in Maya and Zbrush.
Zbrush Render
Maya