Schedule TypeWriter / Portfolio 2 Type Writer (Week 2)
Week 1
- Block out all parts / High poly block out
Week 2
- HighPoly (BlockOut) High Poly (Zbrush polish) Min Damage)
Week 3
- Low Poly / UV
Week 4
- Texturing / Render
Schedule TypeWriter / Portfolio 2 Type Writer (Week 2)
Week 1
- Block out all parts / High poly block out
Week 2
- HighPoly (BlockOut) High Poly (Zbrush polish) Min Damage)
Week 3
- Low Poly / UV
Week 4
- Texturing / Render
Schedule TypeWriter / Portfolio 2 Type Writer (Week 1)
Week 1
- Block out all parts / High poly block out
Week 2
- HighPoly (BlockOut) High Poly (Zbrush polish) Min Damage)
Week 3
- Low Poly / UV
Week 4
- Texturing / Render
Schedule TypeWriter / Portfolio 2 Type Writer (Week 1)
Week 1
- Block out all parts / High poly block out
Week 2
- HighPoly (BlockOut) High Poly (Zbrush polish) Min Damage)
Week 3
- Low Poly / UV
Week 4
- Texturing / Render
Week 1.
- Block out ( Gun, Bullet, Table) - Completed
Week 2 Revised
- High Poly Gun,( Moved High poly Bullet, Table, and UV to week 3) - Completed
Week 3. Revised
- Baking and UV ( Low Poly) (High Poly Bullet) - Completed
Week 4. Revised
- Texturing (Bullet, Gun) Lighting, Rendering - Completed
Assets List
- Gun
- Bullet
- Removeable magazine
This week was the final turn in worked on final textures for the gun and bullet and touched up lighting and layout of the final renders. The part of my pipeline I liked the most was getting in engine day one and have the scene set up so I can just push updates to the engine without many issues.
This Turn in I went back and blocked out the SUV as well as redid the block of the truck. Pushed the truck to right before high poly is done. At this time there is some minor details left for the truck before moving the SUV to high poly. Renders are in Zbrush.
Schedule
Week 1.
- Block out ( Gun, Bullet, Table) - Completed
Week 2 Revised
- High Poly Gun,( Moved High poly Bullet, Table, and UV to week 3) - Completed
Week 3. Revised
- Baking and UV ( Low Poly) (High Poly Bullet) - Completed
Week 4. Revised
- Texturing (Bullet, Gun) Lighting, Rendering
Assets List
- Gun
- Bullet
- Table ( Maybe)
- Removeable magazine
This week I was able to push the gun and bullet to High poly, UV, and Baking. Everything has a pipeline set up so iteration can be made for quick and easy improvement. For next week I will be texturing the gun and bullet for final presentation as well as tweaking lighting and rendering.