Week 1.
- Block out ( Gun, Bullet, Table) - Completed
Week 2 Revised
- High Poly Gun,( Moved High poly Bullet, Table, and UV to week 3) - Completed
Week 3. Revised
- Baking and UV ( Low Poly) (High Poly Bullet) - Completed
Week 4. Revised
- Texturing (Bullet, Gun) Lighting, Rendering - Completed
Assets List
- Gun
- Bullet
- Removeable magazine
This week was the final turn in worked on final textures for the gun and bullet and touched up lighting and layout of the final renders. The part of my pipeline I liked the most was getting in engine day one and have the scene set up so I can just push updates to the engine without many issues.
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