This week I wanted to clean up the cannon I used to push into to Zbrush to get better results. I made some adjustments to that model and got better results when dynameshing. I was playing some catchup got the model sculpted and alpha's pushed to maya and worked on the game Rez version of model. The Game mesh is sitting at 36k at the moment.
Zbrush Renders
Game Poly 36k
Wireframe
High Rez In Maya
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